Step 1: The Basics Character Name:
Age: Height: Weight:
Race:
Human
Dwarf
Elf
Halfling


Step 2: Stats
Below, drag the values to match the desired attribute.
  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma
  • 15
  • 14
  • 13
  • 12
  • 10
  • 8
You have 27 points to spend on your attributes.
Points left: 27
Strength8 +1
 -1
Dexterity8 +1
 -1
Constitution8 +1
 -1
Intelligence8 +1
 -1
Wisdom8 +1
 -1
Charisma8 +1
 -1
Below, drag the values to match the desired attribute.
  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma
Step 3: Class Class:
Choose a Class
Fighter
Wizard
Rogue
Cleric

Choose a class above.

Fighter info

Wizard info

Rogue info

Cleric info


Step 3.5: Skills and Spells

Skills

As a CLASS, you can choose X more skill proficiencies from this list.

Rogue Expertise

Choose 2 of the skills below which represent your expertise. (+2 to each skill selected)

Wizard Cantrips

As a level one wizard, you can choose 3 cantrips of your choice below.

                           
                           
                           
                           

Wizard Spells (Level 1):

As a level one wizard, you can choose 6 spells of your choice below.

                           
                           
                           
                           
                           
                           
                           

Cleric Cantrips:

As a level one Cleric, you can choose 3 cantrips of your choice below.

                           
                    

Cleric Spells (Level 1):

As a level one Cleric, you can choose X spells of your choice below.

                           
                           
                           
             
Step 4: Background

Alignment


Background

Acolyte
Criminal
Folk Hero
Noble
Sage
Soldier
Choose a background from the tabs above.

Acolyte

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power. Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. Appendix B contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.

Skill Proficiencies: Insight, Religion
Languages: 2 additional languages of your choice
Background Equipment: A holy symbol, a prayer book, 5 sticks of incense, vestments, a set of common clothes, a pouch w/ 15gp

Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Suggested Characteristics

Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.

Traits

Ideals

Bonds

Flaws

Criminal

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

Skill Proficiencies: Deception, Stealth
Tools: One type of gaming set, thieves' tools
Background Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp

Criminal Specialty

There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life. Some suggestions are: blackmailer, burgler, enforcer, fence, highway robber, hired killer, pickpocket, and smuggler.

Feature: Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

Variant Criminal: Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Traits

Ideals

Bonds

Flaws

Folk Hero

You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.

Skill Proficiencies: Animal Handling, Survival
Tools: One type of artisan’s tools, vehicles (land)
Background Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, a belt pouch containing 10gp

Defining Event

You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.

Defining Event (d10) *Not currently tracked

1I stood up to a tyrant’s agents.
2I saved people during a natural disaster.
3I stood alone against a terrible monster.
4I stole from a corrupt merchant to help the poor.
5I led a militia to fight off an invading army.
6I broke into a tyrant’s castle and stole weapons to arm the people.
7I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
8A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
9A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10Recruited into a lord’s army, I rose to leadership and was commended for my heroism.

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Suggested Characteristics A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.

Traits

Ideals

Bonds

Flaws

Noble

You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.

Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.

Skill Proficiencies: History, Persuasion
Tools: One type of gaming set
Languages: 1 additional languages of your choice
Background Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, a purse containing 25gp

Feature: Position of Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Suggested Characteristics

Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.

Traits

Ideals

Bonds

Flaws

Sage

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

Skill Proficiencies: Arcana, History
Languages: 2 additional languages of your choice
Background Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of commong clothes, a pouch containing 10 gp

Feature: Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.
Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Suggested Characteristics

Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly— sometimes in its own right, sometimes as a means toward other ideals.

Traits

Ideals

Bonds

Flaws

Soldier

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.

Skill Proficiencies: Athletics, Intimidation
Tools: One type of gaming set, vehicles (land)
Background Equipment: An insignia of rank, a trophy taken from a fallen enemy, a set of bone dice or deck of cards, a set of common clothes, a pouch containing 10gp

Specialty

During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table to the right to determine your role. (*Not currently tracked)

Feature: Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.


1Officer
2Scout
3Infantry
4Cavalry
5Healer
6Quartermaster
7Standard bearer
8Support staff (cook, blacksmith, etc.)

Suggested Characteristics

The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.

Traits

Ideals

Bonds

Flaws

Submit



Everything available in this builder is available in the DND 5E Basic rules PDF, which can be found for free, here. The text used was written and is maintained by Wizards of the Coast. For more rules and information, you can purchase the DND 5E Players Handbook from amazon or your friendly local book/game store.

The source for this project can be found on github.

FAQ


Why?
I think 5E is pretty nifty, but I couldn't find a good, responsive, 5E generator that I liked (and I wanted to learn jQuery). I wanted something I could link to friends and have them get a character made in minutes, with or without their phone. If you're a developer and you have functionality you want to add, grab the source and get going.

How do I save my character?
D5B is not currently connected to any database. As a result, there is no online storage of character data at this time. You can save the file from your browser and (if your browser gets all the dependancies) it should be viewable and editable locally.

What browsers are supported?
D5B is not being supported, but your best bet is to use a modern, non-IE, browser like Firefox or Chrome.

What tech was used to make D5B?
D5B's core front-end functionality comes from JS/jQuery on top of Foundation CSS. It uses Ruby and Sinatra to quickly generate HTML data with embedded Ruby and is hosted on Heroku.

How can I help?
You can help by taking the source and making something better (or just making something better, in general), or by buying the PHB through my amazon referral link.